Computing
Computing replaces Information and Communication Technology (ICT), with a greater focus on programming rather than an operating programs. The computing skill is an essential skills that children must develop in order to access the modern world. Tochnology surrounds us and is developing at an ever-increasing pace. In order to equip our children for this, we must develop their critical thinking skills and encourage an exposure to a range of technology so that they may adapt to new technologies as they arise.


The Computing Curriculum 2014 aims to ensure that all pupils can understand and apply the most important principles and concepts of computer science, including abstraction, logic, algorithms and data representation. In other words, it gives chlidren the necessary skills to break down a problem, predict what will happen and use logic to find a solution through practical experiences.

At Sunnyfields we are dedicated to helping each child acquire the above-mentioned skills. The following strands are taught in all the year groups:

Computer Science

This involves children being taught computer science, which includes the art of programming and coding from Years 1-6 as well as in the Foundation Stage. Computing is taught both explicitly and discretely where it underpins lessons in other areas of the curriculum.

EYFS
Computer Science is taught in its most simplest form by playing operational games like 'Simon says', 'Everybody do this', 'Follow the leader' etc. This ensures that children understand the need to follow instructions and listens to commands. They would then progress to looking at physical objects like Beebots in cross curricular learning. In addition, children will also be encouraged to use iPad apps like Beebot app, Daisy the dinosaur, Toca boca building, ALEX and Scratch  Jnr where the children can progressively apply the computing skills.

Key Stage 1
Children will be learning what algoritms are, which will not always involve computers. When explained as "a set of instructions" these ideas can be illustrated using recipes, or by breaking down the steps of children's morning routines. But they will also be creating and debugging simple programs of their own, developing logical reasoning skills and taking their first steps in using devices to create, organise, store, manipulate and retrieve digital content using apps like Scratch Jnr, ALEX, Daisy the dinosaur; software programmes like j2code and use of equipment like Beebots and Probots.

Key Stage 2

Computing is taught through discreet programming lessons using the software Scratch and Raspberry Pi where the children learn about data, algorithms, repetition, iteration and computer networks. Children will be creating and debugging more complicated programs with specific goals and understanding concepts like variables and sequence, selection and repetition in programs. They will be developing their logical reasoning skills and learning to use websites and other internet services. This will enable children to develop an understanding of the principles of Computer Science by promoting and developing their computational thinking.

 

Creative use of IT

This invovles children's purposeful use of digital technologies across the curriculum to create, organise, store, manipulate and retrieve digital content as well as recognise common uses of information technology beyond school.

 

Digital Literacy

This involves the teaching of eSafety where children are taught to use technology safely and respectfully, keep personal information private and evaluate the internet content for suitability and report any inappropriate webpages to staff and parents.

Children are encouraged to communicate ideas and information in a variety of forms using equipment and computer software to enhance their learning. While all classrooms in the school are equipped with a desktop computer connected to the internet and a smartboard, the staff and children also use a range of technology like laptops, digital cameras, iPads and other IT devices throughout the school.
 

 

 

Click here to read Sunnyfields Online Safety Policy 

Term Y1 Y2 Y3 Y4 Y5 Y6
AT 1

Computer Science –Walking with Dinosaurs

Apps: Daisy the Dino

Creative use of IT

Computer Science: Scratch tinkering Fossil Formation animation Scratch

Creative use of IT

Computer Science Counting machine Times table game Plan and create a clock

Creative use of IT
AT 2 Creative use of IT

Computer Science: Code-tastics Apps: Hopscotch Move the Turtle

Creative use of IT

Computer Science Lego Wedo and Dancing birds Physical Computing

Creative use of IT

Computer Science:

Introduction to Kodu - Y6 Twinkl Planit

Sprg 1

Computer Science: Crazy Character Beebot Tinkering Beebots 123 Physical Computing

Creative use of IT

Computer Science Apps: Lightbot Kodable A.L.E.X

Creative use of IT

Computer Science Understand computer networks Network, internet and web search planning

Creative use of IT
Sprg 2 Creative use of IT

Computer Science How to train your dragon Beebots Basics Physical Computing

Creative use of IT

Computer Science: Maths Quiz games

Creative use of IT

Computer Science: google sketchups Twinkl Plan it Y5

Sum 1

Computer Science: Introduction to Scratch Jnr. Apps: Scratch Jnr

Creative use of IT

Computer Science: Probots Physical Computing

Creative use of IT

Computer Science: Create a game – rainforest theme

Creative use of IT: Crumbles CC links with DT/Science Physical Computing

Sum 2 Creative use of IT

Computer Science: Ready, Steady, Go! Apps: ScratchJnr

Creative use of IT

Computer Science: Viking raid animation

Creative use of IT

Computer Science: Introduction to HTML